Published
The end of a scene doesn’t really end anything, but tells the reader that there is more to come. If a character is literally hanging by their fingertips from the edge of a cliff at the end of the scene, it tells the reader that they will find out what happened on the cliff later—did the character fall or not? (Or, as in Sherlock Holmes at Reichenbach Falls, we might find out something that isn’t actually true.)
Less dramatically, the end of a scene can introduce new information (and the reader will find out how the character deals with that later), suggest a new course of action (and the reader will see how that didn’t work out as planned later), or simply remind the reader of some item that was left in suspense from another scene (and the reader expects to see more of that soon).
Or all of the above, or some combination.
The only exception is the last scene, which instead tells the reader that the story is over, sorry. Even in a series with an overarching arc, you need to tell the reader that this section of the story is done—come back later!
Here are the five tools for ending a story that I know about:
• Happily ever after.
• Happy for now. (This is often used in series.)
• Doomed ever after.
• Doomed for now. (This is often used in series.)
• OMG IT NEVER ENDS. (This is used in stories where it is implied that the characters or society have learned nothing, and this will all happen again in some form or another; this really shouldn’t be used in series, as it indicates that the next iteration will be tiresome.)

If a story feels “comfortable,” it’s likely that the creators gave sufficient time to the beginning and ending elements of the story (The Princess Bride is a good example of this).
If you feel just plain lost in a story, it’s likely that the creators tried to jump straight into the middle, inserting beginning-type elements as laborious backstory and out-of-character explanations higgledy-piggledy throughout.
If you feel that a story was good but not entirely satisfying or you’re not sure what it was all about, it’s likely that the creators skimped on the endings: endings often sum up “what this all means” throughout the story, and check in on what is left to be accomplished.
Beginning writers want to rush to the middle. The conflict, they believe, is where a story is at. They want to start with conflict, garnish the story with conflict, and conclude with more conflict leading to a high-conflict sequel. GRAAAAHHH!
But, honestly, even something like trying to build BLTs with nothing but bacon gets to be dull after a while, no matter how much you like bacon. Ditto with the conflict. Take a look at how the long-term, best-selling pros write: they add structural elements to keep their endless streams of conflict from becoming dull, repetitive, and confusing.
The structural elements you add may seem to take an inordinate amount of words (at least, at first), but they will keep the reader anchored in your world (beginnings) and unable to put the book down (endings). Want to make a more exciting book? Ironically, you may need to spend more time with its least exciting elements.
Like everything with writing, learning how to write a good scene is a lot to take in. But if you’re having issues with not being a best-selling bajillionaire, it may be time to start!
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*This is the Colorado Tesla Writers, a Facebook group of science fiction, fantasy, and horror writers at all levels. Contact me if you’re interested; you can be from anywhere, but we do have in-person meetings in the Denver metro area every month.

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